An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEditor;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(SaveMenu), true)]
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public class SaveMenuEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
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{
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var saveMenu = target as SaveMenu;
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if (saveMenu != null)
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{
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PlayerPrefs.DeleteKey(saveMenu.SaveDataKey);
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FlowchartWindow.ShowNotification("Deleted Save Data");
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}
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}
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base.OnInspectorGUI();
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}
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}
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}
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#endif
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