An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
/**
* Defines a screen aligned rectangular area for setting Page bounds
*/
public class PageBounds : MonoBehaviour
{
/// Rectangular bounds used to display page text.
public Bounds bounds = new Bounds(Vector3.zero, new Vector3(0.25f, 0.25f, 0f));
/// Layout style to use for Page
public Page.Layout layout = Page.Layout.FullSize;
/**
* Modifies the active Page to use a rect defined by the bounds and the current camera transform
*/
public void UpdatePageRect()
{
// Y increases down the screen in GUI space, so top left is rect origin
Vector3 topLeft = transform.position + bounds.center;
topLeft.x -= bounds.extents.x;
topLeft.y += bounds.extents.y;
Vector3 bottomRight = transform.position + bounds.center;
bottomRight.x += bounds.extents.x;
bottomRight.y -= bounds.extents.y;
Vector2 tl = Camera.main.WorldToScreenPoint(topLeft);
Vector2 br = Camera.main.WorldToScreenPoint(bottomRight);
float x1 = (tl.x / Screen.width);
float y1 = 1f - (tl.y / Screen.height);
float x2 = (br.x / Screen.width);
float y2 = 1f - (br.y / Screen.height);
Page page = Game.GetInstance().activePage;
page.SetPageRect(x1, y1, x2, y2);
page.layout = layout;
}
}
}