|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
[CommandInfo("Flow",
|
|
|
|
"Else If",
|
|
|
|
"Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class ElseIf : If
|
|
|
|
{
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
System.Type previousCommandType = parentBlock.GetPreviousActiveCommandType();
|
|
|
|
|
|
|
|
if (previousCommandType == typeof(If) ||
|
|
|
|
previousCommandType == typeof(ElseIf) )
|
|
|
|
{
|
|
|
|
// Else If behaves the same as an If command
|
|
|
|
EvaluateAndContinue();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Else If behaves mostly like an Else command,
|
|
|
|
// but will also jump to a following Else command.
|
|
|
|
|
|
|
|
// Stop if this is the last command in the list
|
|
|
|
if (commandIndex >= parentBlock.commandList.Count - 1)
|
|
|
|
{
|
|
|
|
Stop();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find the next End command at the same indent level as this Else If command
|
|
|
|
int indent = indentLevel;
|
|
|
|
for (int i = commandIndex + 1; i < parentBlock.commandList.Count; ++i)
|
|
|
|
{
|
|
|
|
Command command = parentBlock.commandList[i];
|
|
|
|
|
|
|
|
if (command.indentLevel == indent)
|
|
|
|
{
|
|
|
|
System.Type type = command.GetType();
|
|
|
|
if (//type == typeof(Else) ||
|
|
|
|
type == typeof(EndIf) || // Legacy support for old EndIf command
|
|
|
|
type == typeof(End))
|
|
|
|
{
|
|
|
|
// Execute command immediately after the Else or End command
|
|
|
|
Continue(command.commandIndex + 1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No End command found
|
|
|
|
Stop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool OpenBlock()
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool CloseBlock()
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(253, 253, 150, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|