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53 lines
1.2 KiB
53 lines
1.2 KiB
9 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Flow",
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"Stop Block",
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"Stops executing the named Block")]
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public class StopBlock : Command
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{
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[Tooltip("Flowchart containing the Block. If none is specified, the parent Flowchart is used.")]
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public Flowchart flowchart;
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[Tooltip("Name of the Block to stop")]
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public StringData blockName = new StringData("");
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public override void OnEnter()
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{
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if (blockName.Value == "")
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{
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Continue();
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}
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if (flowchart == null)
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{
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flowchart = GetFlowchart();
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}
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Block block = flowchart.FindBlock(blockName.Value);
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if (block == null ||
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!block.IsExecuting())
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{
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Continue();
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}
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block.Stop();
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Continue();
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}
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public override string GetSummary()
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{
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return blockName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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