An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
// Adapted from the Unity Test Tools project (MIT license)
// https://bitbucket.org/Unity-Technologies/unitytesttools/src/a30d562427e9/Assets/UnityTestTools/
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace Fungus
{
[CustomEditor(typeof(ExecuteHandler))]
public class ExecuteHandlerEditor : Editor
{
private readonly DropDownControl<Type> m_ComparerDropDown = new DropDownControl<Type>();
#region GUI Contents
private readonly GUIContent m_GUIExecuteAfterTimeGuiContent = new GUIContent("Execute after (seconds)", "After how many seconds the script should be executed");
private readonly GUIContent m_GUIRepeatExecuteTimeGuiContent = new GUIContent("Repeat execute", "Should the execution be repeated.");
private readonly GUIContent m_GUIRepeatEveryTimeGuiContent = new GUIContent("Frequency of repetitions", "How often should the execution be done");
private readonly GUIContent m_GUIExecuteAfterFramesGuiContent = new GUIContent("Execute after (frames)", "After how many frames the script should be executed");
private readonly GUIContent m_GUIRepeatExecuteFrameGuiContent = new GUIContent("Repeat execution", "Should the execution be repeated.");
#endregion
public ExecuteHandlerEditor()
{
m_ComparerDropDown.convertForButtonLabel = type => type.Name;
m_ComparerDropDown.convertForGUIContent = type => type.Name;
m_ComparerDropDown.ignoreConvertForGUIContent = types => false;
m_ComparerDropDown.tooltip = "Comparer that will be used to compare values and determine the result of assertion.";
}
public override void OnInspectorGUI()
{
var executeHandler = (ExecuteHandler)target;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(new GUIContent("On Event"));
executeHandler.ExecuteMethods = (ExecuteMethod)EditorGUILayout.EnumMaskField(executeHandler.ExecuteMethods,
EditorStyles.popup,
GUILayout.ExpandWidth(false));
EditorGUILayout.EndHorizontal();
if (executeHandler.IsExecuteMethodSelected(ExecuteMethod.AfterPeriodOfTime))
{
DrawOptionsForAfterPeriodOfTime(executeHandler);
}
if (executeHandler.IsExecuteMethodSelected(ExecuteMethod.Update))
{
DrawOptionsForOnUpdate(executeHandler);
}
if (Application.isPlaying)
{
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button(new GUIContent("Execute Now", "Execute the script immediately.")))
{
executeHandler.Execute();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
}
private void DrawOptionsForAfterPeriodOfTime(ExecuteHandler executeHandler)
{
EditorGUILayout.Space();
executeHandler.ExecuteAfterTime = EditorGUILayout.FloatField(m_GUIExecuteAfterTimeGuiContent,
executeHandler.ExecuteAfterTime);
if (executeHandler.ExecuteAfterTime < 0)
executeHandler.ExecuteAfterTime = 0;
executeHandler.RepeatExecuteTime = EditorGUILayout.Toggle(m_GUIRepeatExecuteTimeGuiContent,
executeHandler.RepeatExecuteTime);
if (executeHandler.RepeatExecuteTime)
{
executeHandler.RepeatEveryTime = EditorGUILayout.FloatField(m_GUIRepeatEveryTimeGuiContent,
executeHandler.RepeatEveryTime);
if (executeHandler.RepeatEveryTime < 0)
executeHandler.RepeatEveryTime = 0;
}
}
private void DrawOptionsForOnUpdate(ExecuteHandler executeHandler)
{
EditorGUILayout.Space();
executeHandler.ExecuteAfterFrames = EditorGUILayout.IntField(m_GUIExecuteAfterFramesGuiContent,
executeHandler.ExecuteAfterFrames);
if (executeHandler.ExecuteAfterFrames < 1)
executeHandler.ExecuteAfterFrames = 1;
executeHandler.RepeatExecuteFrame = EditorGUILayout.Toggle(m_GUIRepeatExecuteFrameGuiContent,
executeHandler.RepeatExecuteFrame);
if (executeHandler.RepeatExecuteFrame)
{
executeHandler.RepeatEveryFrame = EditorGUILayout.IntField(m_GUIRepeatEveryTimeGuiContent,
executeHandler.RepeatEveryFrame);
if (executeHandler.RepeatEveryFrame < 1)
executeHandler.RepeatEveryFrame = 1;
}
}
}
}