An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.
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/// </summary>
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[CommandInfo("Priority Signals",
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"Get Priority Count",
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"Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.")]
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public class FungusPriorityCount : Command
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{
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[VariableProperty(typeof(IntegerVariable))]
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public IntegerVariable outVar;
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public override void OnEnter()
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{
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outVar.Value = FungusPrioritySignals.CurrentPriorityDepth;
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Continue();
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}
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public override string GetSummary()
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{
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if(outVar == null)
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{
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return "Error: No out var supplied";
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}
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return outVar.Key;
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}
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public override bool HasReference(Variable variable)
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{
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return outVar == variable;
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}
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}
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}
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