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55 lines
1.3 KiB
55 lines
1.3 KiB
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute every chosen Update, or FixedUpdate or LateUpdate.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Update",
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"The block will execute every chosen Update, or FixedUpdate or LateUpdate.")]
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[AddComponentMenu("")]
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public class UpdateTick : EventHandler
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{
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[System.Flags]
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public enum UpdateMessageFlags
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{
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Update = 1 << 0,
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FixedUpdate = 1 << 1,
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LateUpdate = 1 << 2,
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}
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[Tooltip("Which of the Update messages to trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected UpdateMessageFlags FireOn = UpdateMessageFlags.Update;
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private void Update()
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{
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if((FireOn & UpdateMessageFlags.Update) != 0)
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{
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ExecuteBlock();
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}
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}
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private void FixedUpdate()
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{
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if ((FireOn & UpdateMessageFlags.FixedUpdate) != 0)
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{
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ExecuteBlock();
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}
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}
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private void LateUpdate()
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{
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if ((FireOn & UpdateMessageFlags.LateUpdate) != 0)
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{
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ExecuteBlock();
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}
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}
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}
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}
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