An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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32 lines
992 B

using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when a 3d physics collision matching some basic conditions is met
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Collision",
"The block will execute when a 3d physics collision matching some basic conditions is met.")]
[AddComponentMenu("")]
public class Collision : BasePhysicsEventHandler
{
private void OnCollisionEnter(UnityEngine.Collision collision)
{
ProcessCollider(PhysicsMessageType.Enter, collision.collider.tag);
}
private void OnCollisionStay(UnityEngine.Collision collision)
{
ProcessCollider(PhysicsMessageType.Stay, collision.collider.tag);
}
private void OnCollisionExit(UnityEngine.Collision collision)
{
ProcessCollider(PhysicsMessageType.Exit, collision.collider.tag);
}
}
}