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16 lines
249 B
16 lines
249 B
11 years ago
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CustomEditor (typeof(Room))]
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[CanEditMultipleObjects]
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public class RoomEditor : Editor
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{
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private void OnSceneGUI()
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{
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GameEditor.DrawRoomNames();
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}
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}
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}
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