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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Fungus;
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using UnityTest;
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[CommandInfo("Tests",
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"TestNarrative",
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"Test command for narrative integration tests")]
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public class NarrativeTests : Command
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{
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public enum TestType
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{
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Show,
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Hide,
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Replace,
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MoveToFront,
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Moving,
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Dimming,
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ResetNoDelay
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}
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public TestType testType;
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protected Stage stage;
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static string currentTestName = "";
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static int passCount = 0;
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static void Pass()
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{
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passCount++;
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if (passCount == 12)
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{
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IntegrationTest.Pass();
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}
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}
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static void Fail(string message)
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{
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IntegrationTest.Fail(currentTestName + " : " + message);
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}
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public override void OnEnter()
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{
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GameObject stageGO = GameObject.Find("Stage");
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if (stageGO != null)
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{
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stage = stageGO.GetComponent<Stage>();
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}
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if (stage == null)
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{
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IntegrationTest.Fail("No stage object found");
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Continue();
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return;
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}
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StartCoroutine(DoTest());
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}
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public virtual IEnumerator DoTest()
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{
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// Small delay before performing test to allow tweens to complete
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yield return new WaitForSeconds(1f);
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currentTestName = "Test" + testType.ToString();
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switch (testType)
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{
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case TestType.Show:
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TestShow();
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break;
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case TestType.Hide:
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TestHide();
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break;
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case TestType.Replace:
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TestReplace();
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break;
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case TestType.MoveToFront:
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TestMoveToFront();
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break;
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case TestType.Moving:
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TestMoving();
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break;
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case TestType.Dimming:
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TestDimming();
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break;
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case TestType.ResetNoDelay:
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TestResetNoDelay();
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break;
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}
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Continue();
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}
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// Test showing multiple characters
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protected virtual void TestShow()
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{
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bool found = (stage.CharactersOnStage.Count == 2);
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject;
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject;
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found &= (johnGO != null) && (sherlockGO != null);
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if (found)
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{
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Pass();
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}
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else
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{
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Fail("Characters not found on stage" + stage.CharactersOnStage.Count);
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}
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}
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// Test hiding a character
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protected virtual void TestHide()
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{
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject;
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Image johnImage = johnGO.GetComponent<Image>();
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if (johnImage.color.a == 0)
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{
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Pass();
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}
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else
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{
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Fail("Character alpha is not zero " + johnImage.color.a);
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}
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}
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protected virtual void TestFacing()
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{
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject;
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject;
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Character johnCharacter = johnGO.GetComponent<Character>();
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Character sherlockCharacter = sherlockGO.GetComponent<Character>();
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if (johnCharacter.PortraitsFace == FacingDirection.Right &&
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sherlockCharacter.PortraitsFace == FacingDirection.Left)
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{
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Pass();
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}
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else
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{
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Fail("Characters facing wrong direction");
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}
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}
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protected virtual void TestReplace()
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{
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject;
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Image johnImage = johnGO.GetComponent<Image>();
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if (johnImage.color.a == 1f &&
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johnImage.sprite.name == "bored")
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{
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Pass();
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}
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else
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{
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Fail("Character image not correct");
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}
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}
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protected virtual void TestMoveToFront()
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{
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Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter");
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if (johnTransform.GetSiblingIndex() == johnTransform.parent.childCount - 1)
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{
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Pass();
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}
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else
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{
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Fail("Image position in hierarchy not correct");
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}
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}
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protected virtual void TestMoving()
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{
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Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter");
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if (Mathf.Approximately(johnTransform.localPosition.x, 0f))
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{
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Pass();
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}
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else
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{
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Debug.Log (johnTransform.localPosition.x);
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Fail("Image position after move not correct");
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}
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}
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protected virtual void TestDimming()
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{
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject;
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Image sherlockImage = sherlockGO.GetComponent<Image>();
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if (sherlockImage.color.r != 0.5f ||
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sherlockImage.color.g != 0.5f ||
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sherlockImage.color.b != 0.5f ||
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sherlockImage.color.a != 1f)
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{
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Fail("Character image not dimmed");
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}
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else
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{
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Pass();
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}
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}
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protected virtual void TestResetNoDelay()
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{
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// Set the stage durations to 0 so we can rerun the tests in this case
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stage.FadeDuration = 0f;
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stage.MoveDuration = 0f;
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}
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public override string GetSummary()
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{
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return "Test type: " + testType.ToString();
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}
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}
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