An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
public class CustomScript : MonoBehaviour
{
public string myString = "";
public float timeToWait = 5f;
public void MyFunction()
{
Debug.Log("Called my function");
}
public IEnumerator MyCoroutine()
{
Debug.Log("Called my coroutine");
yield return new WaitForSeconds(timeToWait);
Debug.Log("Coroutine finished");
}
}