An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections;
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public class CustomScript : MonoBehaviour
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{
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public string myString = "";
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public float timeToWait = 5f;
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public void MyFunction()
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{
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Debug.Log("Called my function");
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}
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public IEnumerator MyCoroutine()
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{
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Debug.Log("Called my coroutine");
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yield return new WaitForSeconds(timeToWait);
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Debug.Log("Coroutine finished");
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}
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}
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