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47 lines
1.3 KiB
47 lines
1.3 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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9 years ago
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10 years ago
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using UnityEngine;
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namespace Fungus
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{
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8 years ago
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/// <summary>
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/// Marks the end of a conditional block.
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/// </summary>
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8 years ago
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[CommandInfo("Flow",
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"End",
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"Marks the end of a conditional block.")]
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[AddComponentMenu("")]
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public class End : Command
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{
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public virtual bool Loop { get; set; }
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10 years ago
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public override void OnEnter()
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{
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if (Loop)
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{
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for (int i = CommandIndex - 1; i >= 0; --i)
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{
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System.Type commandType = ParentBlock.CommandList[i].GetType();
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if (commandType == typeof(While))
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{
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Continue(i);
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return;
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}
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}
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}
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Continue();
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}
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public override bool CloseBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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10 years ago
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}
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