An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Input handler for say dialogues.
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/// </summary>
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public interface IDialogInput
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{
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/// <summary>
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/// Trigger next line input event from script.
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/// </summary>
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void SetNextLineFlag();
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/// <summary>
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/// Set the dialog clicked flag (usually from an Event Trigger component in the dialog UI).
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/// </summary>
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void SetDialogClickedFlag();
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/// <summary>
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/// Sets the button clicked flag.
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/// </summary>
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void SetButtonClickedFlag();
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}
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/// <summary>
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/// Interface for listening for dialogue input events.
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/// </summary>
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public interface IDialogInputListener
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{
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void OnNextLineEvent();
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}
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}
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