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43 lines
732 B
43 lines
732 B
10 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[HelpText("Execute another sequence.")]
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public class Call : FungusCommand
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{
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public Sequence targetSequence;
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public override void OnEnter()
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{
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if (targetSequence != null)
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{
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ExecuteSequence(targetSequence);
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}
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else
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{
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Continue();
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}
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (targetSequence != null)
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{
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connectedSequences.Add(targetSequence);
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}
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}
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public override string GetSummary()
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{
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if (targetSequence == null)
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{
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return "<Continue> (No sequence selected)";
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}
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return targetSequence.name;
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}
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}
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}
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