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35 lines
845 B
35 lines
845 B
7 years ago
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Base class for all of our physics event handlers
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/// </summary>
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[AddComponentMenu("")]
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public abstract class BasePhysicsEventHandler : TagFilteredEventHandler
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{
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[System.Flags]
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public enum PhysicsMessageType
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{
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Enter = 1 << 0,
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Stay = 1 << 1,
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Exit = 1 << 2,
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}
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[Tooltip("Which of the 3d physics messages to we trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected PhysicsMessageType FireOn = PhysicsMessageType.Enter;
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protected void ProcessCollider(PhysicsMessageType from, string tagOnOther)
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{
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if ((from & FireOn) != 0)
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{
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ProcessTagFilter(tagOnOther);
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}
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}
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}
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}
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