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113 lines
1.9 KiB
113 lines
1.9 KiB
9 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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public class TestInvoke : MonoBehaviour
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{
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public Flowchart flowchart;
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public int passCount;
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public void TestCall()
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{
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passCount++;
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}
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public void TestCall(bool boolParam)
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{
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if (boolParam)
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{
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passCount++;
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}
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}
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public void TestCall(int intParam)
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{
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if (intParam == 10)
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{
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passCount++;
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}
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}
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public void TestCall(float floatParam)
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{
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if (floatParam == 5.2f)
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{
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passCount++;
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}
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}
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public void TestCall(string stringParam)
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{
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if (stringParam == "ok")
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{
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passCount++;
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}
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}
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public bool TestCall(bool boolParam, int intParam, float floatParam, string stringParam)
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{
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if (boolParam && intParam == 10 && floatParam == 5.2f && stringParam == "ok")
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{
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passCount++;
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}
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return true;
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}
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public int TestReturnInteger()
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{
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passCount++;
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return 5;
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}
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public float TestReturnFloat()
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{
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passCount++;
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return 22.1f;
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}
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public string TestReturnString()
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{
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passCount++;
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return "a string";
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}
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public void DelayedInvokeEvent()
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{
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passCount++;
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}
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public void CheckTestResult()
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{
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if (flowchart == null)
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{
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IntegrationTest.Fail("Flowchart object not selected");
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return;
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}
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// Check Fungus variables are populated with expected values
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if (flowchart.GetBooleanVariable("BoolVar") != true ||
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flowchart.GetIntegerVariable("IntVar") != 5 ||
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flowchart.GetFloatVariable("FloatVar") != 22.1f ||
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flowchart.GetStringVariable("StringVar") != "a string")
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{
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IntegrationTest.Fail("Fungus variables do not match expected values");
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return;
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}
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// Check the right number of methods were invoked successfully
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if (passCount == 10)
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{
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IntegrationTest.Pass();
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}
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else
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{
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IntegrationTest.Fail("A method did not get invoked or parameter was incorrect");
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}
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}
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}
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}
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