An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Script
{
public class StringVariable : FungusVariable
{
string stringValue;
public string Value
{
get { return (scope == VariableScope.Local) ? stringValue : GlobalVariables.GetString(key); }
set { if (scope == VariableScope.Local) { stringValue = value; } else { GlobalVariables.SetString(key, value); } }
}
}
[System.Serializable]
public class StringData
{
[SerializeField]
StringVariable stringReference;
[SerializeField]
string stringValue;
public string Value
{
get { return (stringReference == null) ? stringValue : stringReference.Value; }
set { if (stringReference == null) { stringValue = value; } else { stringReference.Value = value; } }
}
public string GetDescription()
{
if (stringReference == null)
{
return stringValue;
}
else
{
return stringReference.key;
}
}
}
}