An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Script
{
public class IntegerVariable : FungusVariable
{
int integerValue;
public int Value
{
get { return (scope == VariableScope.Local) ? integerValue : GlobalVariables.GetInteger(key); }
set { if (scope == VariableScope.Local) { integerValue = value; } else { GlobalVariables.SetInteger(key, value); } }
}
}
[System.Serializable]
public class IntegerData
{
[SerializeField]
IntegerVariable integerReference;
[SerializeField]
int integerValue;
public int Value
{
get { return (integerReference == null) ? integerValue : integerReference.Value; }
set { if (integerReference == null) { integerValue = value; } else { integerReference.Value = value; } }
}
public string GetDescription()
{
if (integerReference == null)
{
return integerValue.ToString();
}
else
{
return integerReference.key;
}
}
}
}