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63 lines
1.5 KiB
63 lines
1.5 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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// This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have
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// a Send Message command for sending messages to trigger block execution.
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[CommandInfo("Scripting",
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"Spawn Object",
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"Spawns a new object based on a reference to a scene or prefab game object.")]
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[AddComponentMenu("")]
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public class SpawnObject : Command
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{
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[Tooltip("Game object to copy when spawning. Can be a scene object or a prefab.")]
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public GameObject sourceObject;
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[Tooltip("Transform to use for position of newly spawned object.")]
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public Transform parentTransform;
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[Tooltip("Local position of newly spawned object.")]
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public Vector3 spawnPosition;
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[Tooltip("Local rotation of newly spawned object.")]
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public Vector3 spawnRotation;
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public override void OnEnter()
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{
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if (sourceObject == null)
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{
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Continue();
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return;
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}
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GameObject newObject = GameObject.Instantiate(sourceObject);
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if (parentTransform != null)
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{
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newObject.transform.parent = parentTransform;
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}
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newObject.transform.localPosition = spawnPosition;
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newObject.transform.localRotation = Quaternion.Euler(spawnRotation);
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Continue();
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}
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public override string GetSummary()
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{
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if (sourceObject == null)
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{
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return "Error: No source GameObject specified";
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}
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return sourceObject.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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