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30 lines
1.1 KiB
30 lines
1.1 KiB
9 years ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityTest
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{
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public class GroupByTestsRenderer : AssertionListRenderer<GameObject>
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{
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protected override IEnumerable<IGrouping<GameObject, AssertionComponent>> GroupResult(IEnumerable<AssertionComponent> assertionComponents)
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{
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return assertionComponents.GroupBy(c =>
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{
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var temp = c.transform;
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while (temp != null)
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{
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if (temp.GetComponent("TestComponent") != null) return c.gameObject;
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temp = temp.parent.transform;
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}
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return null;
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});
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}
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protected override string GetFoldoutDisplayName(GameObject key)
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{
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return key.name;
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}
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}
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}
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