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58 lines
1.8 KiB
58 lines
1.8 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the user toggles on the target UI toggle object.
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/// </summary>
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[EventHandlerInfo("UI",
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"Toggle Changed",
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"The block will execute when the state of the target UI toggle object changes. The state of the toggle is stored in the Toggle State boolean variable.")]
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[AddComponentMenu("")]
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public class ToggleChanged : EventHandler
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{
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[Tooltip("The block will execute when the state of the target UI toggle object changes.")]
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[SerializeField] protected Toggle targetToggle;
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[Tooltip("The new state of the UI toggle object is stored in this boolean variable.")]
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[VariableProperty(typeof(BooleanVariable))]
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[SerializeField] protected BooleanVariable toggleState;
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#region Public members
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public virtual void Start()
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{
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if (targetToggle != null)
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{
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targetToggle.onValueChanged.AddListener(OnToggleChanged);
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}
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}
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protected virtual void OnToggleChanged(bool state)
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{
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if (toggleState != null)
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{
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toggleState.Value = state;
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}
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ExecuteBlock();
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}
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public override string GetSummary()
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{
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if (targetToggle != null)
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{
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return targetToggle.name;
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}
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return "None";
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}
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#endregion
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}
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}
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