An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

75 lines
2.1 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the player starts dragging an object.
/// </summary>
[EventHandlerInfo("Sprite",
"Drag Started",
"The block will execute when the player starts dragging an object.")]
[AddComponentMenu("")]
public class DragStarted : EventHandler
{
public class DragStartedEvent
{
public Draggable2D DraggableObject;
public DragStartedEvent(Draggable2D draggableObject)
{
DraggableObject = draggableObject;
}
}
[SerializeField] protected Draggable2D draggableObject;
protected EventDispatcher eventDispatcher;
protected virtual void OnEnable()
{
eventDispatcher = FungusManager.Instance.EventDispatcher;
eventDispatcher.AddListener<DragStartedEvent>(OnDragStartedEvent);
}
protected virtual void OnDisable()
{
eventDispatcher.RemoveListener<DragStartedEvent>(OnDragStartedEvent);
eventDispatcher = null;
}
void OnDragStartedEvent(DragStartedEvent evt)
{
OnDragStarted(evt.DraggableObject);
}
#region Public members
/// <summary>
/// Called by the Draggable2D object when the drag starts.
/// </summary>
public virtual void OnDragStarted(Draggable2D draggableObject)
{
if (draggableObject == this.draggableObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
if (draggableObject != null)
{
return draggableObject.name;
}
return "None";
}
#endregion
}
}