An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
public class FadeSprite : FungusCommand
{
public float duration;
public SpriteRenderer spriteRenderer;
public Color targetColor = Color.white;
public bool waitUntilFinished = true;
public override void OnEnter()
{
Game game = Game.GetInstance();
if (waitUntilFinished)
{
game.waiting = true;
}
SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate {
if (waitUntilFinished)
{
game.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
}
}