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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Sets the value property of a slider object.
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/// </summary>
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[CommandInfo("UI",
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"Set Slider Value",
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"Sets the value property of a slider object")]
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public class SetSliderValue : Command
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{
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[Tooltip("Target slider object to set the value on")]
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[SerializeField] protected Slider slider;
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[Tooltip("Float value to set the slider value to.")]
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[SerializeField] protected FloatData value;
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#region Public members
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public override void OnEnter()
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{
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if (slider != null)
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{
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slider.value = value;
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}
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override string GetSummary()
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{
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if (slider == null)
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{
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return "Error: Slider object not selected";
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}
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return slider.name + " = " + value.GetDescription();
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}
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#endregion
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}
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}
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