|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
|
|
|
|
* The Game Object must have Collider2D & RigidBody components attached.
|
|
|
|
* The Collider2D must have the Is Trigger property set to true.
|
|
|
|
* The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
|
|
|
|
* Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
|
|
|
|
*/
|
|
|
|
public class Draggable2D : MonoBehaviour
|
|
|
|
{
|
|
|
|
[Tooltip("Is object dragging enabled")]
|
|
|
|
public bool dragEnabled = true;
|
|
|
|
|
|
|
|
[Tooltip("Move object back to its starting position when drag is released")]
|
|
|
|
public bool returnToStartPos = true;
|
|
|
|
|
|
|
|
[Tooltip("Time object takes to return to its starting position")]
|
|
|
|
public float returnDuration = 1f;
|
|
|
|
|
|
|
|
[Tooltip("Mouse texture to use when hovering mouse over object")]
|
|
|
|
public Texture2D hoverCursor;
|
|
|
|
|
|
|
|
protected Vector3 startingPosition;
|
|
|
|
protected bool updatePosition = false;
|
|
|
|
protected Vector3 newPosition;
|
|
|
|
|
|
|
|
protected virtual void OnMouseDown()
|
|
|
|
{
|
|
|
|
startingPosition = transform.position;
|
|
|
|
|
|
|
|
foreach (DragStarted handler in GetHandlers<DragStarted>())
|
|
|
|
{
|
|
|
|
handler.OnDragStarted(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnMouseDrag()
|
|
|
|
{
|
|
|
|
if (!dragEnabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float x = Input.mousePosition.x;
|
|
|
|
float y = Input.mousePosition.y;
|
|
|
|
float z = transform.position.z;
|
|
|
|
|
|
|
|
newPosition = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f));
|
|
|
|
newPosition.z = z;
|
|
|
|
updatePosition = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void LateUpdate()
|
|
|
|
{
|
|
|
|
// iTween will sometimes override the object position even if it should only be affecting the scale, rotation, etc.
|
|
|
|
// To make sure this doesn't happen, we force the position change to happen in LateUpdate.
|
|
|
|
if (updatePosition)
|
|
|
|
{
|
|
|
|
transform.position = newPosition;
|
|
|
|
updatePosition = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnMouseUp()
|
|
|
|
{
|
|
|
|
if (!dragEnabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool dragCompleted = false;
|
|
|
|
|
|
|
|
DragCompleted[] handlers = GetHandlers<DragCompleted>();
|
|
|
|
foreach (DragCompleted handler in handlers)
|
|
|
|
{
|
|
|
|
if (handler.draggableObject == this)
|
|
|
|
{
|
|
|
|
if (handler.IsOverTarget())
|
|
|
|
{
|
|
|
|
handler.OnDragCompleted(this);
|
|
|
|
dragCompleted = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!dragCompleted)
|
|
|
|
{
|
|
|
|
foreach (DragCancelled handler in GetHandlers<DragCancelled>())
|
|
|
|
{
|
|
|
|
handler.OnDragCancelled(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (returnToStartPos)
|
|
|
|
{
|
|
|
|
iTween.MoveTo(gameObject, startingPosition, returnDuration);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnTriggerEnter2D(Collider2D other)
|
|
|
|
{
|
|
|
|
if (!dragEnabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (DragEntered handler in GetHandlers<DragEntered>())
|
|
|
|
{
|
|
|
|
handler.OnDragEntered(this, other);
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (DragCompleted handler in GetHandlers<DragCompleted>())
|
|
|
|
{
|
|
|
|
handler.OnDragEntered(this, other);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnTriggerExit2D(Collider2D other)
|
|
|
|
{
|
|
|
|
if (!dragEnabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (DragExited handler in GetHandlers<DragExited>())
|
|
|
|
{
|
|
|
|
handler.OnDragExited(this, other);
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (DragCompleted handler in GetHandlers<DragCompleted>())
|
|
|
|
{
|
|
|
|
handler.OnDragExited(this, other);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual T[] GetHandlers<T>() where T : EventHandler
|
|
|
|
{
|
|
|
|
// TODO: Cache these object for faster lookup
|
|
|
|
return GameObject.FindObjectsOfType<T>();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnMouseEnter()
|
|
|
|
{
|
|
|
|
changeCursor(hoverCursor);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnMouseExit()
|
|
|
|
{
|
|
|
|
SetMouseCursor.ResetMouseCursor();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void changeCursor(Texture2D cursorTexture)
|
|
|
|
{
|
|
|
|
if (!dragEnabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|