An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Temporary buffer object used when copying and pasting commands.
/// </summary>
[AddComponentMenu("")]
public class CommandCopyBuffer : Block
{
protected static CommandCopyBuffer instance;
protected virtual void Start()
{
if (Application.isPlaying)
{
Destroy(this.gameObject);
}
}
#region Public members
/// <summary>
/// Returns the CommandCopyBuffer singleton instance.
/// Will create a CommandCopyBuffer game object if none currently exists.
/// </summary>
public static CommandCopyBuffer GetInstance()
{
if (instance == null)
{
// Static variables are not serialized (e.g. when playing in the editor)
// We need to reaquire the static reference to the game object in this case
GameObject go = GameObject.Find("_CommandCopyBuffer");
if (go == null)
{
go = new GameObject("_CommandCopyBuffer");
go.hideFlags = HideFlags.HideAndDontSave;
}
instance = go.GetComponent<CommandCopyBuffer>();
if (instance == null)
{
instance = go.AddComponent<CommandCopyBuffer>();
}
}
return instance;
}
public virtual bool HasCommands()
{
return GetCommands().Length > 0;
}
public virtual Command[] GetCommands()
{
return GetComponents<Command>();
}
public virtual void Clear()
{
var commands = GetCommands();
foreach (var command in commands)
{
DestroyImmediate(command);
}
}
#endregion
}
}