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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Temporary buffer object used when copying and pasting commands.
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/// </summary>
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[AddComponentMenu("")]
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public class CommandCopyBuffer : Block
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{
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protected static CommandCopyBuffer instance;
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protected virtual void Start()
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{
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if (Application.isPlaying)
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{
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Destroy(this.gameObject);
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}
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}
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#region Public members
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/// <summary>
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/// Returns the CommandCopyBuffer singleton instance.
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/// Will create a CommandCopyBuffer game object if none currently exists.
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/// </summary>
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public static CommandCopyBuffer GetInstance()
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{
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if (instance == null)
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{
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// Static variables are not serialized (e.g. when playing in the editor)
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// We need to reaquire the static reference to the game object in this case
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GameObject go = GameObject.Find("_CommandCopyBuffer");
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if (go == null)
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{
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go = new GameObject("_CommandCopyBuffer");
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go.hideFlags = HideFlags.HideAndDontSave;
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}
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instance = go.GetComponent<CommandCopyBuffer>();
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if (instance == null)
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{
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instance = go.AddComponent<CommandCopyBuffer>();
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}
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}
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return instance;
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}
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public virtual bool HasCommands()
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{
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return GetCommands().Length > 0;
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}
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public virtual Command[] GetCommands()
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{
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return GetComponents<Command>();
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}
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public virtual void Clear()
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{
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var commands = GetCommands();
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foreach (var command in commands)
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{
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DestroyImmediate(command);
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}
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}
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#endregion
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}
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}
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