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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.IO;
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namespace Fungus
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{
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/**
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* Import and export a Fungus story in the .fountain screenplay format.
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* The exported file contains special tags in note blocks which map the
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* story text to the corresponding commands.
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*/
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public class FountainExporter
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{
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public static void ExportStrings(Flowchart flowchart)
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{
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if (flowchart == null)
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{
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return;
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}
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string path = EditorUtility.SaveFilePanel("Export strings", "",
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flowchart.name + ".txt", "");
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if(path.Length == 0)
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{
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return;
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}
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// Write out character names
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string exportText = "Title: " + flowchart.name + "\n";
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exportText += "Draft date: " + System.DateTime.Today.ToString("d") + "\n";
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exportText += "\n";
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// In every block, write out Say & Menu text in order
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Block[] blocks = flowchart.GetComponentsInChildren<Block>();
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foreach (Block block in blocks)
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{
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// Check for any Say, Menu or Comment commands
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bool hasText = false;
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foreach (Command c in block.commandList)
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{
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System.Type t = c.GetType();
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if (t == typeof(Say) ||
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t == typeof(Menu) ||
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t == typeof(Comment))
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{
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hasText = true;
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}
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}
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if (!hasText)
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{
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continue;
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}
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exportText += "." + block.blockName.ToUpper() + "\n\n";
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foreach (Command c in block.commandList)
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{
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if (c.GetType() == typeof(Say))
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{
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string idText = "";
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Say say = c as Say;
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if (say.character == null)
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{
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exportText += "NO CHARACTER\n";
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}
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else
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{
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exportText += say.character.nameText.ToUpper() + "\n";
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}
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idText += "[[Say," + c.itemId + "]]\n";
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exportText += idText;
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// Fountain requires blank dialogue lines to contain 2 spaces or else
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// they will be interpreted as ACTION text.
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string trimmedText = say.storyText.Trim();
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string[] lines = trimmedText.Split(new [] { '\r', '\n' });
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foreach (string line in lines)
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{
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string trimmed = line.Trim();
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if (line.Length == 0)
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{
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exportText += " \n";
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}
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else
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{
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exportText += trimmed + "\n";
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}
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}
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exportText += "\n";
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}
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else if (c.GetType() == typeof(Menu))
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{
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exportText += "MENU\n";
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string idText = "";
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Menu menu = c as Menu;
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idText += "[[Menu," + c.itemId + "]]\n";
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exportText += idText + menu.text.Trim() + "\n\n";
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}
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else if (c.GetType() == typeof(Comment))
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{
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string idText = "";
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Comment comment = c as Comment;
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idText += "[[Comment," + c.itemId + "]]\n";
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exportText += idText + comment.commentText.Trim() + "\n\n";
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}
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}
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}
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File.WriteAllText(path, exportText);
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}
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public static void ImportStrings(Flowchart flowchart)
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{
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string path = EditorUtility.OpenFilePanel("Import strings", "", "");
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if(path.Length == 0)
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{
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return;
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}
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string stringsFile = File.ReadAllText(path);
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StringsParser parser = new StringsParser();
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List<StringsParser.StringItem> items = parser.ProcessText(stringsFile);
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// Build dict of commands
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Dictionary<int, Command> commandDict = new Dictionary<int, Command>();
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foreach (Command c in flowchart.gameObject.GetComponentsInChildren<Command>())
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{
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commandDict.Add (c.itemId, c);
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}
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foreach (StringsParser.StringItem item in items)
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{
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if (item.parameters.Length != 2)
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{
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continue;
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}
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string stringType = item.parameters[0];
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if (stringType == "Say")
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{
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int itemId = int.Parse(item.parameters[1]);
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Say sayCommand = commandDict[itemId] as Say;
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if (sayCommand != null)
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{
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sayCommand.storyText = item.bodyText;
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}
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}
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else if (stringType == "Menu")
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{
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int itemId = int.Parse(item.parameters[1]);
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Menu menuCommand = commandDict[itemId] as Menu;
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if (menuCommand != null)
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{
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menuCommand.text = item.bodyText;
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}
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}
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else if (stringType == "Comment")
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{
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int itemId = int.Parse(item.parameters[1]);
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Comment commentCommand = commandDict[itemId] as Comment;
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if (commentCommand != null)
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{
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commentCommand.commentText = item.bodyText;
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}
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}
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}
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}
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}
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}
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