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45 lines
1.1 KiB
45 lines
1.1 KiB
10 years ago
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus
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{
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[CustomEditor (typeof(Option))]
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public class OptionEditor : IfEditor
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{
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protected SerializedProperty optionTextProp;
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protected SerializedProperty hideOnSelectedProp;
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protected SerializedProperty hideOnConditionProp;
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protected override void OnEnable()
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{
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base.OnEnable();
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optionTextProp = serializedObject.FindProperty("optionText");
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hideOnSelectedProp = serializedObject.FindProperty("hideOnSelected");
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hideOnConditionProp = serializedObject.FindProperty("hideOnCondition");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(optionTextProp);
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EditorGUILayout.PropertyField(hideOnSelectedProp);
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EditorGUILayout.PropertyField(hideOnConditionProp);
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serializedObject.ApplyModifiedProperties();
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if (hideOnConditionProp.boolValue)
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{
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EditorGUI.indentLevel++;
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base.DrawCommandGUI();
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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