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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("",
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"Flowchart Enabled",
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"The block will execute when the Flowchart game object is enabled.")]
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[AddComponentMenu("")]
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public class FlowchartEnabled : EventHandler
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{
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protected virtual void OnEnable()
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{
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// Blocks use coroutines to schedule command execution, but Unity's coroutines are
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// sometimes unreliable when enabling / disabling objects.
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// To workaround this we execute the block on the next frame.
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Invoke("DoEvent", 0);
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}
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protected virtual void DoEvent()
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{
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ExecuteBlock();
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}
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}
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}
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