An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
public class IfBooleanCommand : FungusCommand
{
public string key;
public Sequence trueSequence;
public Sequence falseSequence;
public override void OnExecute()
{
if (Variables.GetBoolean(key))
{
ExecuteSequence(trueSequence);
}
else
{
ExecuteSequence(falseSequence);
}
}
public void OnDrawGizmos()
{
if (trueSequence == null || falseSequence == null)
{
errorMessage = "Please select true and false Sequence objects";
}
else
{
errorMessage = "";
}
}
public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
{
if (trueSequence != null)
{
connectedSequences.Add(trueSequence);
}
if (falseSequence != null)
{
connectedSequences.Add(falseSequence);
}
}
}
}