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44 lines
696 B
44 lines
696 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class ExecuteCommand : FungusCommand
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{
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public Sequence targetSequence;
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public override void OnExecute()
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{
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if (targetSequence == null)
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{
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return;
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}
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ExecuteSequence(targetSequence);
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}
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public void OnDrawGizmos()
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{
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if (targetSequence == null)
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{
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errorMessage = "Please select a Target Sequence object";
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}
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else
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{
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errorMessage = "";
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}
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (targetSequence != null)
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{
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connectedSequences.Add(targetSequence);
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}
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}
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}
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}
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