An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
/**
* Defines a user editable screen aligned rect for setting Page bounds.
*/
public class Page : MonoBehaviour
{
/// Rectangular bounds used to display page text.
public Bounds pageBounds = new Bounds(Vector3.zero, new Vector3(0.25f, 0.25f, 0f));
/// Layout style to use for Page
public PageController.Layout layout = PageController.Layout.FullSize;
/**
* Modifies the PageController to use a rect defined by the bounds and the current camera transform
*/
public void UpdatePageRect()
{
// Y increases down the screen in GUI space, so top left is rect origin
Vector3 topLeft = transform.position + pageBounds.center;
topLeft.x -= pageBounds.extents.x;
topLeft.y += pageBounds.extents.y;
Vector3 bottomRight = transform.position + pageBounds.center;
bottomRight.x += pageBounds.extents.x;
bottomRight.y -= pageBounds.extents.y;
Vector2 tl = Camera.main.WorldToScreenPoint(topLeft);
Vector2 br = Camera.main.WorldToScreenPoint(bottomRight);
PageController.ScreenRect screenRect = new PageController.ScreenRect();
screenRect.x1 = (tl.x / Screen.width);
screenRect.y1 = 1f - (tl.y / Screen.height);
screenRect.x2 = (br.x / Screen.width);
screenRect.y2 = 1f - (br.y / Screen.height);
PageController page = Game.GetInstance().pageController;
page.pageRect = PageController.CalcPageRect(screenRect);
page.layout = layout;
}
}
}