|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Global constants used in various parts of Fungus.
|
|
|
|
/// </summary>
|
|
|
|
public static class FungusConstants
|
|
|
|
{
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Duration of fade for executing icon displayed beside blocks & commands.
|
|
|
|
/// </summary>
|
|
|
|
public const float ExecutingIconFadeTime = 0.5f;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The current version of the Flowchart. Used for updating components.
|
|
|
|
/// </summary>
|
|
|
|
public const int CurrentVersion = 1;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The name of the initial block in a new flowchart.
|
|
|
|
/// </summary>
|
|
|
|
public const string DefaultBlockName = "New Block";
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The default choice block color.
|
|
|
|
/// </summary>
|
|
|
|
public static Color DefaultChoiceBlockTint = new Color(1.0f, 0.627f, 0.313f, 1.0f);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The default event block color.
|
|
|
|
/// </summary>
|
|
|
|
public static Color DefaultEventBlockTint = new Color(0.784f, 0.882f, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The default process block color.
|
|
|
|
/// </summary>
|
|
|
|
public static Color DefaultProcessBlockTint = new Color(1.0f, 0.882f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The default key used for storing save game data in PlayerPrefs.
|
|
|
|
/// </summary>
|
|
|
|
public const string DefaultSaveDataKey = "save_data";
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|