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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Reset",
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"Resets the state of all commands and local and global variables in the Fungus Script.")]
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[AddComponentMenu("")]
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public class Reset : Command
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{
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[Tooltip("Reset state of all commands in the script")]
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public bool resetCommands = true;
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[Tooltip("Reset variables back to their default values")]
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public bool resetVariables = true;
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public override void OnEnter()
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{
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GetFungusScript().Reset(resetCommands, resetVariables);
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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