An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Example
{
public class DialogRoom : Room
{
// This is a reference to the menu room so we can transition back to the menu using MoveToRoom()
public Room menuRoom;
// The OnEnter() method is called whenever the player enters the room
void OnEnter()
{
// Each Say() command writes one line of text, followed by a continue button
Say("One day in the deep dark forest, a mushroom grew.");
SetCharacter("Mushroom");
Say("What am I doing here?");
Say("I think I will wait for a while and see if something happens.");
// Wait for a few seconds
Wait(2);
Say("Hmmm. Nothing seems to be happening.");
// Add a some user options, you can add as many as you like.
// The first parameter is the option text
// The second parameter is the method to call if the user selects the option
AddOption("Go to sleep", GoToSleep);
AddOption("Produce spores", ProduceSpores);
// Write some story text.
// The previously added options will be displayed as buttons.
Say("Whatever will I do?");
}
void GoToSleep()
{
// Check to see if a game value has been set
if (Variables.GetBoolean("spawned"))
{
Say("I am feeling rather sleepy after all that spawning!");
Say("Yawn! Good night world!");
// Leave the current room and enter the menu room
MoveToRoom(menuRoom);
}
else
{
Say("I'm not feeling tired. I'm a fresh mushroom!");
Say("Maybe I should spawn some spores?");
// Use Call() to call another method whenever you want.
Call(ProduceSpores);
}
}
void ProduceSpores()
{
Say("Yeah! I feel like doing some sporing!");
ShakeCamera(0.1f, 0.1f, 0.2f);
Say("Wow - look at all these spores! COOL!");
// Sets a global value flag which we check above in GoToSleep
SetBoolean("spawned", true);
AddOption("So tired. I sleep now.", GoToSleep);
AddOption("No way! More spores!", ProduceSpores);
Say("What will I do now?");
}
}
}