An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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46 lines
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"End",
"Marks the end of a conditional block.")]
[AddComponentMenu("")]
public class End : Command
{
[NonSerialized]
public bool loop = false;
public override void OnEnter()
{
if (loop)
{
for (int i = commandIndex - 1; i >= 0; --i)
{
System.Type commandType = parentBlock.commandList[i].GetType();
if (commandType == typeof(While))
{
Continue(i);
return;
}
}
}
Continue();
}
public override bool CloseBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}