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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class PageRoom : Room
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{
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// This is a reference to the menu room so we can transition back to the menu using MoveToRoom()
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public Room menuRoom;
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// References to PageStyle prefab assets
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// Use these with SetPageStyle() to change the Page rendering style
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public PageStyle defaultStyle;
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public PageStyle transparentStyle;
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// The OnEnter() method is called whenever the player enters the room
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// You can also use the OnLeave() method to handle when the player leaves the room.
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void OnEnter()
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{
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// Sets the title text on the page
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Title("The Mushroom");
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// Each Say() command writes one line of text, followed by a continue button
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Say("One day in the forest, a mushroom grew.");
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Say("What am I doing here he wondered?");
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Say("I think I will wait for a while and see if something happens.");
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// Wait for a few seconds
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Wait(3);
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// Set the title text to the empty string to remove the page title
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Title("");
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Say("...");
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Say("Hmmm. Nothing seems to be happening.");
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// Add a couple of user options
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// The first parameter is the option text
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// The second parameter is the method to call if the user selects the option
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// You can add as many options as you like
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AddOption("Go to sleep", GoToSleep);
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AddOption("Produce spores", ProduceSpores);
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// Display all the previously added options, with a text prompt
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Choose("Whatever will I do?");
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}
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void GoToSleep()
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{
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// Check to see if a game value has been set
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if (HasValue("spawned"))
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{
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Say("I am feeling rather sleepy after all that spawning!");
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Say("Yawn! Good night world!");
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// Leave the current room and enter the menu room
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MoveToRoom(menuRoom);
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}
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else
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{
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Say("I'm not feeling tired. I'm a fresh mushroom!");
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Say("Maybe I should spawn some spores?");
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// Use Call() to call another method whenever you want.
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Call(ProduceSpores);
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}
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}
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void ProduceSpores()
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{
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// Set a PageStyle with no background box texture
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SetPageStyle(transparentStyle);
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Say("Yeah! I feel like doing some sporing!");
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Say("Wow - look at all these spores! COOL!");
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// Set the default style with background box texture
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SetPageStyle(defaultStyle);
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// Sets a game flag which we check above in GoToSleep
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SetValue("spawned");
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AddOption("So tired. I sleep now.", GoToSleep);
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AddOption("No way! More spores!", ProduceSpores);
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Choose("What will I do now?");
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}
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}
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