An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Run Script",
"Start executing another Fungus Script.")]
public class RunScript : Command
{
[Tooltip("Reference to another Fungus Script to execute")]
public FungusScript targetFungusScript;
[Tooltip("Name of sequence to execute in target Fungus Script")]
public string targetSequenceName;
[Tooltip("Stop executing the current sequence before executing the new Fungus Script")]
public bool stopCurrentScript = true;
public override void OnEnter()
{
if (targetFungusScript != null)
{
if (stopCurrentScript)
{
Stop();
}
targetFungusScript.ExecuteSequence(targetSequenceName);
if (!stopCurrentScript)
{
Continue();
}
}
else
{
Continue();
}
}
public override string GetSummary()
{
if (targetFungusScript == null)
{
return "<Continue>";
}
return targetFungusScript.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}