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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CustomEditor (typeof(Jump))]
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public class JumpEditor : CommandEditor
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{
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protected SerializedProperty targetLabelProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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targetLabelProp = serializedObject.FindProperty("targetLabel");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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Jump t = target as Jump;
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LabelEditor.LabelField(targetLabelProp,
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new GUIContent("Target Label", "Label to jump to"),
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t.parentBlock);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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