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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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using MoonSharp.Interpreter;
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namespace Fungus
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{
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/// <summary>
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/// Contains all options to run a portrait command.
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/// </summary>
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public class PortraitOptions
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{
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public Character character;
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public Character replacedCharacter;
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public Sprite portrait;
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public DisplayType display;
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public PositionOffset offset;
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public RectTransform fromPosition;
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public RectTransform toPosition;
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public FacingDirection facing;
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public bool useDefaultSettings;
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public float fadeDuration;
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public float moveDuration;
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public Vector2 shiftOffset;
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public bool move; //sets to position to be the same as from
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public bool shiftIntoPlace;
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public bool waitUntilFinished;
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public System.Action onComplete;
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public PortraitOptions(bool useDefaultSettings = true)
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{
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character = null;
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replacedCharacter = null;
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portrait = null;
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display = DisplayType.None;
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offset = PositionOffset.None;
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fromPosition = null;
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toPosition = null;
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facing = FacingDirection.None;
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shiftOffset = new Vector2(0, 0);
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move = false;
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shiftIntoPlace = false;
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waitUntilFinished = false;
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onComplete = null;
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// Special values that can be overridden
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fadeDuration = 0.5f;
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moveDuration = 1f;
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this.useDefaultSettings = useDefaultSettings;
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}
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}
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/// <summary>
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/// Represents the current state of a character portrait on the stage.
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/// </summary>
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public class PortraitState
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{
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public bool onScreen;
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public bool dimmed;
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public DisplayType display;
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public Sprite portrait;
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public RectTransform position;
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public FacingDirection facing;
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public Image portraitImage;
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}
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/// <summary>
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/// Util functions for working with portraits.
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/// </summary>
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public static class PortraitUtil
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{
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#region Public members
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/// <summary>
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/// Convert a Moonsharp table to portrait options
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/// If the table returns a null for any of the parameters, it should keep the defaults
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/// </summary>
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/// <param name="table">Moonsharp Table</param>
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/// <param name="stage">Stage</param>
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/// <returns></returns>
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public static PortraitOptions ConvertTableToPortraitOptions(Table table, Stage stage)
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{
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PortraitOptions options = new PortraitOptions(true);
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// If the table supplies a nil, keep the default
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options.character = table.Get("character").ToObject<Character>()
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?? options.character;
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options.replacedCharacter = table.Get("replacedCharacter").ToObject<Character>()
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?? options.replacedCharacter;
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if (!table.Get("portrait").IsNil())
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{
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options.portrait = options.character.GetPortrait(table.Get("portrait").CastToString());
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}
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if (!table.Get("display").IsNil())
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{
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options.display = table.Get("display").ToObject<DisplayType>();
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}
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if (!table.Get("offset").IsNil())
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{
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options.offset = table.Get("offset").ToObject<PositionOffset>();
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}
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if (!table.Get("fromPosition").IsNil())
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{
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options.fromPosition = stage.GetPosition(table.Get("fromPosition").CastToString());
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}
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if (!table.Get("toPosition").IsNil())
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{
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options.toPosition = stage.GetPosition(table.Get("toPosition").CastToString());
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}
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if (!table.Get("facing").IsNil())
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{
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var facingDirection = FacingDirection.None;
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DynValue v = table.Get("facing");
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if (v.Type == DataType.String)
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{
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if (string.Compare(v.String, "left", true) == 0)
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{
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facingDirection = FacingDirection.Left;
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}
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else if (string.Compare(v.String, "right", true) == 0)
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{
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facingDirection = FacingDirection.Right;
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}
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}
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else
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{
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facingDirection = table.Get("facing").ToObject<FacingDirection>();
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}
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options.facing = facingDirection;
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}
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if (!table.Get("useDefaultSettings").IsNil())
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{
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options.useDefaultSettings = table.Get("useDefaultSettings").CastToBool();
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}
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if (!table.Get("fadeDuration").IsNil())
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{
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options.fadeDuration = table.Get("fadeDuration").ToObject<float>();
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}
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if (!table.Get("moveDuration").IsNil())
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{
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options.moveDuration = table.Get("moveDuration").ToObject<float>();
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}
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if (!table.Get("move").IsNil())
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{
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options.move = table.Get("move").CastToBool();
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}
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else if (options.fromPosition != options.toPosition)
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{
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options.move = true;
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}
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if (!table.Get("shiftIntoPlace").IsNil())
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{
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options.shiftIntoPlace = table.Get("shiftIntoPlace").CastToBool();
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}
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if (!table.Get("waitUntilFinished").IsNil())
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{
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options.waitUntilFinished = table.Get("waitUntilFinished").CastToBool();
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}
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return options;
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}
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#endregion
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}
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}
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