An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Block event signalling system.
|
|
|
|
/// You can use this to be notified about various events in the Block execution process.
|
|
|
|
/// </summary>
|
|
|
|
public static class BlockSignals
|
|
|
|
{
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// BlockStart signal. Sent when the Block starts execution.
|
|
|
|
/// </summary>
|
|
|
|
public static event BlockStartHandler OnBlockStart;
|
|
|
|
public delegate void BlockStartHandler(Block block);
|
|
|
|
public static void DoBlockStart(Block block) { if (OnBlockStart != null) OnBlockStart(block); }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// BlockEnd signal. Sent when the Block ends execution.
|
|
|
|
/// </summary>
|
|
|
|
public static event BlockEndHandler OnBlockEnd;
|
|
|
|
public delegate void BlockEndHandler(Block block);
|
|
|
|
public static void DoBlockEnd(Block block) { if (OnBlockEnd != null) OnBlockEnd(block); }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// CommandExecute signal. Sent just before a Command in a Block executes.
|
|
|
|
/// </summary>
|
|
|
|
public static event CommandExecuteHandler OnCommandExecute;
|
|
|
|
public delegate void CommandExecuteHandler(Block block, Command command, int commandIndex, int maxCommandIndex);
|
|
|
|
public static void DoCommandExecute(Block block, Command command, int commandIndex, int maxCommandIndex) { if (OnCommandExecute != null) OnCommandExecute(block, command, commandIndex, maxCommandIndex); }
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|