An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
// <summary>
/// Normalise a vector3, output can be the same as the input
/// </summary>
[CommandInfo("Vector3",
"Normalise",
"Normalise a Vector3")]
[AddComponentMenu("")]
public class Vector3Normalise : Command
{
[SerializeField]
protected Vector3Data vec3In, vec3Out;
public override void OnEnter()
{
vec3Out.Value = vec3In.Value.normalized;
Continue();
}
public override string GetSummary()
{
if (vec3Out.vector3Ref == null)
return "";
else
return vec3Out.vector3Ref.Key;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (vec3In.vector3Ref == variable || vec3Out.vector3Ref == variable)
return true;
return false;
}
}
}