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24 lines
748 B
24 lines
748 B
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// A simple struct wrapping a reference to a Fungus Block. Allows for BlockReferenceDrawer.
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/// This is the recommended way to directly reference a fungus block in external c# scripts,
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/// as it will give you an inspector field that gives a drop down of all the blocks on a
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/// flowchart, in a similar way to what you would expect from selecting a block on a command.
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/// </summary>
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[System.Serializable]
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public struct BlockReference
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{
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public Block block;
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public void Execute()
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{
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if (block != null)
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block.StartExecution();
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}
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}
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}
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