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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the Flowchart game object is enabled.
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/// </summary>
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[EventHandlerInfo("Scene",
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"Flowchart Enabled",
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"The block will execute when the Flowchart game object is enabled.")]
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[AddComponentMenu("")]
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public class FlowchartEnabled : EventHandler
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{
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protected override void UnityOnEnable()
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{
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base.UnityOnEnable();
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// Blocks use coroutines to schedule command execution, but Unity's coroutines are
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// sometimes unreliable when enabling / disabling objects.
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// To workaround this we execute the block on the next frame.
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Invoke("DoEvent", 0);
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}
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protected virtual void DoEvent()
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{
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ExecuteBlock();
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}
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}
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}
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