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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Sets the mouse cursor sprite.
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/// </summary>
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[CommandInfo("Sprite",
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"Set Mouse Cursor",
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"Sets the mouse cursor sprite.")]
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[AddComponentMenu("")]
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public class SetMouseCursor : Command
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{
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[Tooltip("Texture to use for cursor. Will use default mouse cursor if no sprite is specified")]
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[SerializeField] protected Texture2D cursorTexture;
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[Tooltip("The offset from the top left of the texture to use as the target point")]
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[SerializeField] protected Vector2 hotSpot;
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// Cached static cursor settings
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protected static Texture2D activeCursorTexture;
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protected static Vector2 activeHotspot;
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public static void ResetMouseCursor()
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{
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// Change mouse cursor back to most recent settings
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Cursor.SetCursor(activeCursorTexture, activeHotspot, CursorMode.Auto);
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}
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public override void OnEnter()
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{
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Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
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activeCursorTexture = cursorTexture;
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activeHotspot = hotSpot;
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Continue();
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}
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public override string GetSummary()
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{
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if (cursorTexture == null)
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{
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return "Error: No cursor sprite selected";
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}
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return cursorTexture.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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