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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Sets a custom menu dialog to use when displaying multiple choice menus.
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/// </summary>
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[CommandInfo("Narrative",
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"Set Menu Dialog",
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"Sets a custom menu dialog to use when displaying multiple choice menus")]
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[AddComponentMenu("")]
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public class SetMenuDialog : Command
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{
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[Tooltip("The Menu Dialog to use for displaying menu buttons")]
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[SerializeField] protected MenuDialog menuDialog;
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public override void OnEnter()
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{
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if (menuDialog != null)
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{
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MenuDialog.ActiveMenuDialog = menuDialog;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (menuDialog == null)
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{
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return "Error: No menu dialog selected";
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}
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return menuDialog.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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