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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Sets the global pitch level for audio played with Play Music and Play Sound commands.
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/// </summary>
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[CommandInfo("Audio",
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"Set Audio Pitch",
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"Sets the global pitch level for audio played with Play Music and Play Sound commands.")]
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[AddComponentMenu("")]
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public class SetAudioPitch : Command
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{
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[Range(0,1)]
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[Tooltip("Global pitch level for audio played using the Play Music and Play Sound commands")]
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[SerializeField] protected float pitch = 1;
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[Range(0,30)]
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[Tooltip("Time to fade between current pitch level and target pitch level.")]
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[SerializeField] protected float fadeDuration;
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[Tooltip("Wait until the pitch change has finished before executing next command")]
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[SerializeField] protected bool waitUntilFinished = true;
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public override void OnEnter()
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{
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System.Action onComplete = () => {
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if (waitUntilFinished)
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{
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Continue();
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}
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};
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var musicController = MusicController.GetInstance();
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if (musicController != null)
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{
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musicController.SetAudioPitch(pitch, fadeDuration, onComplete);
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}
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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return "Set to " + pitch + " over " + fadeDuration + " seconds.";
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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}
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}
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