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54 lines
1.4 KiB
54 lines
1.4 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Look To",
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"Rotates a GameObject to look at a supplied Transform or Vector3 over time.")]
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public class LookTo : iTweenCommand
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{
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[Tooltip("Target transform that the GameObject will look at")]
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public Transform toTransform;
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[Tooltip("Target world position that the GameObject will look at, if no From Transform is set")]
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public Vector3 toPosition;
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[Tooltip("Restricts rotation to the supplied axis only")]
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public iTweenAxis axis;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", tweenName);
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if (toTransform == null)
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{
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tweenParams.Add("looktarget", toPosition);
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}
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else
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{
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tweenParams.Add("looktarget", toTransform);
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}
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switch (axis)
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{
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case iTweenAxis.X:
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tweenParams.Add("axis", "x");
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break;
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case iTweenAxis.Y:
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tweenParams.Add("axis", "y");
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break;
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case iTweenAxis.Z:
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tweenParams.Add("axis", "z");
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break;
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}
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tweenParams.Add("time", duration);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("oncomplete", "OnComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.LookTo(ResolveTarget(targetObject), tweenParams);
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}
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}
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}
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