An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Sprite event handlers {#sprite_events}
## Drag Cancelled
The block will execute when the player drags an object and releases it without dropping it on a target object.
Property | Type | Description
--- | --- | ---
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
## Drag Completed
The block will execute when the player drags an object and successfully drops it on a target object.
Property | Type | Description
--- | --- | ---
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
## Drag Entered
The block will execute when the player is dragging an object which starts touching the target object.
Property | Type | Description
--- | --- | ---
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
## Drag Exited
The block will execute when the player is dragging an object which stops touching the target object.
Property | Type | Description
--- | --- | ---
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
## Drag Started
The block will execute when the player starts dragging an object.
## Object Clicked
The block will execute when the user clicks or taps on the clickable object.
Property | Type | Description
--- | --- | ---
Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on