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43 lines
1.6 KiB
43 lines
1.6 KiB
8 years ago
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# Sprite event handlers {#sprite_events}
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8 years ago
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## Drag Cancelled
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The block will execute when the player drags an object and releases it without dropping it on a target object.
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Property | Type | Description
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--- | --- | ---
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
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## Drag Completed
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The block will execute when the player drags an object and successfully drops it on a target object.
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Property | Type | Description
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--- | --- | ---
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
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## Drag Entered
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The block will execute when the player is dragging an object which starts touching the target object.
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Property | Type | Description
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--- | --- | ---
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
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## Drag Exited
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The block will execute when the player is dragging an object which stops touching the target object.
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Property | Type | Description
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--- | --- | ---
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Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on
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Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on
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## Drag Started
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The block will execute when the player starts dragging an object.
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## Object Clicked
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The block will execute when the user clicks or taps on the clickable object.
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Property | Type | Description
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--- | --- | ---
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Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on
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