An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

271 lines
18 KiB

# iTween commands {#itween_commands}
## Look From
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
Property | Type | Description
--- | --- | ---
_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will look at
_from Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set
Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Look To
Rotates a GameObject to look at a supplied Transform or Vector3 over time.
Property | Type | Description
--- | --- | ---
_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will look at
_to Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set
Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Move Add
Moves a game object by a specified offset over time.
Property | Type | Description
--- | --- | ---
_offset | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Move From
Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
Property | Type | Description
--- | --- | ---
_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will move from
_from Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will move from, if no From Transform is set
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Move To
Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
Property | Type | Description
--- | --- | ---
_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will move to
_to Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will move to, if no From Transform is set
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Punch Position
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Punch Rotation
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Punch Scale
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Rotate Add
Rotates a game object by the specified angles over time.
Property | Type | Description
--- | --- | ---
_offset | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Rotate From
Rotates a game object from the specified angles back to its starting orientation over time.
Property | Type | Description
--- | --- | ---
_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will rotate from
_from Rotation | Fungus.Variables.Vector3Data | Target rotation that the GameObject will rotate from, if no From Transform is set
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Rotate To
Rotates a game object to the specified angles over time.
Property | Type | Description
--- | --- | ---
_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will rotate to
_to Rotation | Fungus.Variables.Vector3Data | Target rotation that the GameObject will rotate to, if no To Transform is set
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Scale Add
Changes a game object's scale by a specified offset over time.
Property | Type | Description
--- | --- | ---
_offset | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Scale From
Changes a game object's scale to the specified value and back to its original scale over time.
Property | Type | Description
--- | --- | ---
_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will scale from
_from Scale | Fungus.Variables.Vector3Data | Target scale that the GameObject will scale from, if no From Transform is set
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Scale To
Changes a game object's scale to a specified value over time.
Property | Type | Description
--- | --- | ---
_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will scale to
_to Scale | Fungus.Variables.Vector3Data | Target scale that the GameObject will scale to, if no To Transform is set
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Shake Position
Randomly shakes a GameObject's position by a diminishing amount over time.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Shake Rotation
Randomly shakes a GameObject's rotation by a diminishing amount over time.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Shake Scale
Randomly shakes a GameObject's rotation by a diminishing amount over time.
Property | Type | Description
--- | --- | ---
_amount | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
## Stop Tween
Stops an active iTween by name.
Property | Type | Description
--- | --- | ---
_tween Name | Fungus.Variables.StringData | Stop and destroy any Tweens in current scene with the supplied name
## Stop Tweens
Stop all active iTweens in the current scene.